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Outz Xacto
Echelon Munitions
6
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Posted - 2012.02.01 21:10:00 -
[1] - Quote
Except were in some of your examples if someone doesn't follow the pre arranged standards a person can be removed, they can't just simple be removed from your faction in FW. You could do other things of course to try to control the behavior of others but ultimatly you'll just end up with more infighting among factions.
Basically the precedents used have some mitigating function available to use on players who don't follow the "rules". What you suggest does not, nor are many of the possible ways to mitigate it reasonable. Ultimatly you're left with this whole thread of thoughts that rely not only on a majority but more like 95%+ of each faction to for no reason other than some moral or social obligation follow any of this. This is Eve we are talking about....
Edit: Not to say none of this could be done or has been done etc, just that it has alot of potential to not work. |

Outz Xacto
Echelon Munitions
6
|
Posted - 2012.02.02 18:27:00 -
[2] - Quote
Ehn Roh wrote: The sort of fighting you get in, sayt, a 32 vs 32 FPS game where there are no lasting consequences is not sustainable in EVE when the "rules" are optional. All it takes is one group refusing to play by whatever rules you come up with and it's doomed to failure.
There are lasting consequences in-game for this stuff, so people are going to take any advantage they can get. Ultimately it's going nowhere because people on the sides lacking momentum can and will simply 'opt out'. FW is just an elaborate multi-party dueling system with nothing keeping participants from just blobbing it up, which seems to be what people don't want.
Optional PvP flagging always ends up like this because not enough people will do it. Perhaps a simple solution for this would be to pay militia pilots for time spent flagged and undocked - a stipend. I think a lot of noobs would be willing to take the risk for a million or two ISK a week.
Basically this, your example of the fps scenario describes much better what I was going for before.
As to the stipend... I would foresee many cloaked undocked ships sitting about :P |

Outz Xacto
Echelon Munitions
7
|
Posted - 2012.02.03 02:21:00 -
[3] - Quote
Tenris Anis wrote:Outz Xacto wrote:[quote=Ehn Roh] Basically this, your example of the fps scenario describes much better what I was going for before.
As to the stipend... I would foresee many cloaked undocked ships sitting about :P Not if you base this on actually being part in kills. A few millions per week for staying constant in militia is not game breaking and will help starters. A few billion per month for the best contributors to achieve goals in faction warfare can not be gained with out actually doing something. The real exploit in such kind of systems is that enemies start to trade to abuse the system. Because you can count on it, if there is something to exploit with cooperative behavior it will be done.
In addition everyone will rush to any fight to make sure they "tag" it so they can get some extra money. We see this same crap in every other mmo that has for simplicity "honor system like wow". It just produces freeloaders. |
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